Devlog 2: Combat & enemies


Perhaps the most important parts of any FPS game are its shooters, i.e. weapons, and the enemies you're tasked with shooting!  In this second devlog, I delve into how I made the weapons and enemies for the first three levels, and I set out to create an action-packed shootout for level three with engaging combat encounters.

Big shoutout to  @Mclogenog . His video on combat encounter design, demonstrated using the Quake engine, was massively insightful and influenced me a lot. Check it out here:

Download Easy FPS Editor (CE) for yourself at: https://cg8516.itch.io/easyfpseditor-ce


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