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Scarlet Harvest

Scarlet Harvest

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Devlog

  • I'm still here
    June 24, 2025 by tanner-productions
    2
    #devlog, #update, #Scarlet Harvest, #weapons, #underground, #game design, #FSM, #scripting, #EFPSE
    It's been a long time since my last update on Scarlet Harvest and while it's true that I did take a break from the project, and I did start a new job which takes more of my time (pictured, my new job... Continue reading
  • Devlog 2: Combat & enemies
    November 04, 2024 by tanner-productions
    1
    #EFPSE, #Level design, #weapons, #combat, #enemies, #aliens
    Perhaps the most important parts of any FPS game are its shooters, i.e. weapons, and the enemies you're tasked with shooting! In this second devlog, I delve into how I made the weapons and enemies for... Continue reading
  • Devlog 1: Why Easy FPS Editor?
    October 28, 2024 by tanner-productions#devlog-1, #EFPSE, #engine, #Level design
    After more than a year away from game development, I finally decided to make something...and this time NOT in an engine by TheGameCreators. Scarlet Harvest is a retro sci-fi shooter I'm creating in Ea... Continue reading
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Updated 11 days ago