Devlog
- November 17, 2025 by tanner-productions#Easy FPS Editor, #EFPSE, #Optimization, #texture, #sprite, #256 colours, #VRAM, #RAMIn the previous devlog for my Easy FPS Editor game Scarlet Harvest, I designed, modelled, animated and scripted a selection of weapons for my sci-fi fps game. The only problem was they broke my game i... Continue reading
- November 13, 2025 by tanner-productions2#EFPSE, #FPS, #Scarlet Harvest, #weapons, #256 colour, #BlenderFPS games need weapons. So this video is about how I made mine, starting from initial sketches, through modelling and animating in Blender, to compressing the palettes in slk_img2pixel and Adobe After... Continue reading
- September 29, 2025 by tanner-productions#easy fps editor, #efpse, #FPS, #horror, #Sci-fi, #Retro, #narrative, #storyline, #writingIt's been a minute since I made a devlog about my Easy FPS Editor sci-fi game Scarlet Harvest. And whilst I didn't intend to be away this long, having some distance from the project prompted me to ret... Continue reading
- June 24, 2025 by tanner-productions2#devlog, #update, #Scarlet Harvest, #weapons, #underground, #game design, #FSM, #scripting, #EFPSE, #ai//Editor's Note: This update was previously a stop gap between my video devlogs 3 and 4 and mostly concerned what I did in the six months I wasn't working on my game. Then I realised I never actually... Continue reading
- October 28, 2024 by tanner-productions#devlog-1, #EFPSE, #engine, #Level designAfter more than a year away from game development, I finally decided to make something...and this time NOT in an engine by TheGameCreators. Scarlet Harvest is a retro sci-fi shooter I'm creating in Ea... Continue reading

